It's clear that these activities aren't equal, but still the gamerule locks off snow farms, villager breeding, or the ENTIRE bartering mechanic. Or that Ghast balls are equal to mobs being able to pick up items. Or that Ravagers destroying a large radius of leaves is equal to villagers harvesting/replanting crops. The gamerule implies that the mass block damage caused by Dragons is equal to player-made Snow Golems leaving snow trails. The problem is that, to achieve this kind of play style, players must sacrifice many other completely unrelated gameplay elements, many of which are central to various farms. When setting mobgriefing to false, most survival players want to disable the destruction caused by a creeper blowing up their creations and are fine only dealing with the entity damage. Silverfish can't hide in stone and to destroy blocks when hatching.Įnd crystals can't destroy blocks when they explode.įoxes can't pick sweet berries from a sweet berry bush.Various activities keep getting lumped under the mobgriefing gamerule, but not all of these activities are created equal. Withers can't explose skulls from destrying blocks. Ghasts prevant fireballs from exploding blocks and to create fire. Zombies can't break doors and attack turtle eggs. They also cannot break blocks.īlazes can't create fire or light campfires.Ĭreepers can't destroy blocks when they explode.Įnd crystals can't destroy blocks when they explode. Water-based mobs: Water-based mobs, such as fish, dolphins, and squids, are unable to break blocks.Īmbient mobs: These are passive mobs that spawn in the game to create atmosphere and ambience, such as bats and parrots. Villagers: Villagers are passive mobs that trade with players and don't have any ability to break blocks.īoss mobs: These are the most powerful and rarest mobs in the game, such as the Ender Dragon and the Wither. They are unable to destroy blocks, so preventing them from breaking blocks isn't necessary. Passive mobs: These are the harmless animals in Minecraft such as cows, pigs, sheep, chickens, and rabbits. When you use the command " /gamerule mobGriefing false" to prevent mobs from breaking blocks in Minecraft, the following mobs will be unable to interfere with the world: Mobs will be unable to intefere with your world This command will remove the AI of the selected mob, preventing it from breaking blocks. Replace ENTITY_TYPE_HERE with the type of mob you want to prevent from breaking blocks (e.g., zombie, skeleton, creeper). To prevent a specific mob from breaking blocks, use the command " /entitydata ENTITY_TYPE_HERE ". Use the /entitydata command The /entitydata command allows you to modify the data of an entity in the game. (ensuring to respect the upper case letters, these commands are case sensitive). Simply use the command " /gamerule mobGriefing true" to re-enable mob griefind. This will disable the ability of mobs to break blocks. To prevent mobs from breaking blocks, use the command " /gamerule mobGriefing false". Use the /gamerule command The /gamerule command allows you to change the behavior of the game. Open your server Console or type ingame the commands : Fortunately, there are a few ways to prevent mobs from breaking blocks in the game. Mobs breaking blocks in Minecraft can be a frustrating issue, especially if it's causing damage to your structures or farms.
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